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Diablo 2 bots 20184/8/2023 Going from compiled C++ to JavaScript on a circa 2002 computer and processing an entire diablo 2 area to find a path, avoiding monsters, etc, the game would freeze for up to 60 seconds!!!!Īnyhow, I started to have some differences of opinion (to put it mildly) with the author of d2jsp and decided to move away from d2jsp completely.Īnother take on the history of d2jsp, d2bs, and d2botNET by lord2800 can be found at the end of this readme. ![]() I provided him with all the info necessary to make area and room info available to scripts, and from there I created a JavaScript pathfinding library. This worked well and was fast, a fraction of a second to calculate everything.Īfter a while the author of d2jsp removed support for d2hackit. I started with a pathfinding d2hackit module that could be called from d2jsp. This paved the way for true pathfinding for your character, and true botting, anywhere in the game world. Through a lot of reverse engineering and trial and error I finally found all the memory structures that held world info, such as tiles, rooms & areas, where you can walk, where you can't, etc. ![]() At the time there was no such thing as getting your character from point A to point B without a whole lot of guessing - and a whole lot more dying - which made almost all bots useless. d2jsp being a JavaScript based botting engine. I started coding for Diablo 2 botting back in d2jsp days. ![]() BotOS (version doesn’t matter, it was experimental).Pathing (2.0.3, not most recent version).This project was started ~2003 and is posted for historical purposes only.
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